# Valorant Calm Aim and Rawzu Phoenix Settings

How Rawzu builds calm aim in Valorant: Phoenix utility, 400 DPI 0.625 sensitivity, 1440x1080 resolution, crosshair 1-6-2-2 and Superlight 2 setup.

Source: https://bvcneuiweq9w.shop/valorant-calm-aim/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [low cortisol aim..](https://www.youtube.com/watch?v=IPjS3AAw0S0) · 2026-10-17

![Valorant Calm Aim and Rawzu Phoenix Settings](https://bvcneuiweq9w.shop/valorant-calm-aim/valorant-calm-aim.webp)

## Key takeaways

- Rawzu runs 400 DPI with 0.625 in-game sensitivity in Valorant, roughly 250 eDPI.
- Resolution is 1440x1080 stretched, crosshair code style 1-6-2-2, monitor Zowie XL2566K at 360Hz.
- Mouse is Logitech G Pro X Superlight 2 on an Artisan Zero soft pad.
- Phoenix kit: Blaze wall, Curveball blind, Hot Hands molly and Run it Back ultimate.
- The clip is a Phoenix-focused calm aim compilation from the Rawzu channel.

Valorant calm aim is the practice of keeping crosshair placement and micro-adjustments steady under pressure instead of flicking wildly, and Rawzu's Phoenix compilation shows how that looks in ranked. The setup behind it is 400 DPI with 0.625 in-game sensitivity, 1440x1080 resolution, crosshair 1-6-2-2, a Logitech G Pro X Superlight 2 on an Artisan Zero soft pad, and a Zowie XL2566K at 360Hz. Players who want the same low-latency environment can [register with Hone](https://hone.gg/a/rawzu) for PC optimization aimed at Valorant.

## What calm aim actually means in Valorant

Calm aim in Valorant is a low-sensitivity, low-variance approach to aiming where the wrist does small corrections and the arm handles wide turns, so the crosshair never overshoots a target. It is not the same as a slow reaction time: the goal is to remove wasted movement, not to aim late.

Three things separate calm aim from ordinary flicking:

1. Crosshair placement does most of the work — the mouse only has to travel a few pixels when an enemy appears.
2. Sensitivity is low enough that a small wrist twitch cannot throw the crosshair off a head.
3. The player resets to a neutral position after every fight instead of holding tension in the hand.

Rawzu's 0.625 sensitivity at 400 DPI works out to about 250 eDPI, which is on the low side of the Valorant range most pros use. That number is the mechanical foundation of the style: wide swings come from the arm, and the final adjustment onto a head is a short wrist movement that is hard to overdo.

## Rawzu's Valorant settings and peripherals

The full Rawzu Valorant configuration is short enough to copy in a minute, and every piece of it supports the same idea — predictable, repeatable input. Settings alone will not make anyone calm, but a setup that behaves the same way every session removes one source of noise.

- Sensitivity: 400 DPI / 0.625
- Resolution: 1440x1080 (stretched, 4:3 aspect ratio)
- Crosshair: 1-6-2-2
- Mouse: Logitech G Pro X Superlight 2
- Mousepad: Artisan Zero soft
- Monitor: Zowie XL2566K, 360Hz

The 1440x1080 resolution stretches a 4:3 image across a 16:9 panel, which makes enemy models wider and easier to track while keeping the vertical field of view tight. The Superlight 2 is a lightweight wireless mouse, and the Artisan Zero soft pad gives a balance of speed and stopping power — relevant for a player who needs to stop the crosshair precisely rather than glide past it. The 360Hz monitor matters for the same reason: smoother motion makes small corrections easier to judge.

## Why Phoenix fits a calm aim style

Phoenix is an offensive duelist whose kit rewards controlled aggression, which is exactly the kind of fight where steady aim pays off. His abilities create the conditions for close-range duels, and close-range duels are where crosshair placement and micro-adjustments decide the outcome.

- **Blaze** creates a wall that blocks vision and damages anyone standing in it, letting Phoenix take space across open ground without walking into a pre-aimed angle.
- **Curveball** is a flash that blinds enemies even when they are tucked behind corners, so the entry does not have to rely on a perfect peek.
- **Hot Hands** is a molly that damages and heals Phoenix himself when he stands in it, giving a duelist a way to recover between fights.
- **Run it Back** is the ultimate: Phoenix marks his position, and if he dies during it he respawns at the mark with full health.

The combination means a Phoenix player can force a fight on his own terms, then fall back on the ultimate when the trade goes wrong. Calm aim complements that: the utility buys the first advantage, and the mouse control converts it without panic-flicking.

## Reading the clip and the reaction around it

The clip is a Phoenix compilation cut for a satisfying, low-noise viewing experience, and the audience response shows what people actually notice in it. Viewers repeatedly single out movement rather than raw flick speed, and several comments land on the same point — the aim is good, but the strafing and counter-strafing are what make it look effortless.

A few recurring threads from the comments are worth separating from the hype:

1. **Movement quality.** The most-liked praise in the thread is about movement, not aim. Counter-strafing into a shot and stopping dead before firing is the mechanical habit that makes calm aim look calm.
2. **Audio and pacing.** Some viewers mention watching at high volume and being caught off guard by sudden moments in the edit, which is a fair warning for anyone using the clip as background noise.
3. **Settings requests.** There is direct demand for another settings video, which is why the numbers above are worth writing down rather than guessing at.
4. **"How is that guy already there?"** Positioning questions come up because Phoenix's wall and flash let him arrive at angles earlier than a default peek would allow.

None of this is a substitute for practice, but it explains the appeal: the clip is less a highlight reel of impossible flicks and more a demonstration of what consistent inputs look like over a long session.

## How to build the same habits

Copying the settings is step one; the habits take longer. A practical routine for anyone chasing a calm aim style in Valorant looks like this:

1. Lock the sensitivity and leave it alone for at least two weeks — constant changes reset your muscle memory.
2. Warm up with short-range tracking and micro-adjustment drills rather than long flicks.
3. Practice counter-strafing: move, stop, fire, move again, until stopping before the shot is automatic.
4. Play Phoenix deliberately to learn when utility buys the duel, so the aim only has to finish an advantage you already created.
5. Review deaths for crosshair placement errors instead of reaction-time excuses.

The 250 eDPI range is a starting point, not a rule. A player with a small mousepad may need slightly higher sensitivity to turn comfortably, and a player with a large desk can go lower. What matters is that the number stays fixed long enough to become automatic.

## Useful links

- [Hone PC optimization for Valorant](https://hone.gg/a/rawzu) — the partner link from the video description, aimed at tuning a PC for Valorant.
- [Rawzu on Spotify](https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q) — the creator's original music.
- [Rawzu Discord](https://discord.gg/axnFwyvxp3) — community server linked in the description.

## Final thoughts on Valorant calm aim

The Rawzu Phoenix clip works as a practical reference rather than a spectacle: it shows a low-sensitivity setup, a stretched 1440x1080 image and a duelist kit built to force close fights, all held together by disciplined movement. Anyone can copy 400 DPI at 0.625 and the 1-6-2-2 crosshair, but the visible difference comes from counter-strafing and crosshair placement, the two things viewers in the comments noticed first. The Rawzu channel is the source of this breakdown, and its Phoenix-focused uploads are the best place to watch the style applied repeatedly. If you want the machine side handled too, [sign up through Hone](https://hone.gg/a/rawzu) and start with a stable, optimized Valorant install before chasing the aim numbers.

## Questions & answers

**What sensitivity does Rawzu use in Valorant?**

Rawzu plays at 400 DPI with 0.625 in-game sensitivity, which comes out to roughly 250 eDPI. That is a low-sensitivity setup where the arm handles wide turns and the wrist makes the final small adjustment onto a target.

**Why do viewers praise the movement more than the aim in the clip?**

Because counter-strafing and clean stops are what make the aim look controlled. When a player stops dead before firing, the crosshair does not drift, so shots that would otherwise look like flicks read as simple, calm placements.

**Is 1440x1080 stretched resolution good for Valorant?**

It is a 4:3 image stretched onto a 16:9 monitor, which widens enemy models and makes them easier to track at the cost of horizontal field of view. It suits players who prefer close-range duels and consistent model sizes, but it is a preference rather than a requirement.

**Does Phoenix suit a calm aim playstyle?**

Yes, because Blaze and Curveball let Phoenix create his own advantage before the duel starts, so the aim only has to finish a fight he already set up. Run it Back also forgives a lost trade, which reduces the pressure to force risky flicks.
